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McRo, Inc. v. Bandai Namco Games America
Case Number:
15-1080
Court:
Nature of Suit:
830 Patent Infringement (Fed. Question)
Companies
- Activision Blizzard Inc.
- Blizzard Entertainment Inc.
- Disney Consumer Products Inc.
- Electronic Arts Inc.
- Konami Corporation
- NAMCO BANDAI Games America Inc.
- Sega Corp.
- Sega of America Inc.
- Sony Corp.
- Sony Interactive Entertainment Inc.
- Square Enix Inc.
- Valve Corp.
- Warner Bros. Entertainment Inc.
Sectors & Industries:
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January 03, 2017
Full Fed. Circ. Won't Rehear Lip-Sync Patents Under Alice
The full Federal Circuit has denied a bid by Electronic Arts and other gaming companies to rehear its September decision that found McRO Inc. software patents for lip-sync animation technology patent-eligible under Alice, according to an order issued by the appeals court Friday.
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December 14, 2016
Fed. Circ. Urged To Keep Lip-Synch IP Ruling Under Alice
The holder of software patents for lip-sync animation technology urged the Federal Circuit on Wednesday to not rehear its September decision that found the asserted claims patent-eligible under Alice, arguing that Electronic Arts and other gaming companies are trying to gin up a fact-specific decision into a legal controversy that doesn't exist.
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October 14, 2016
EA, Others Say Fed. Circ. Lip-Sync Patent Ruling Muddied Law
Electronic Arts Inc. and other gaming companies urged the Federal Circuit on Thursday to rehear a September decision that revived patents on lip-sync animation technology, arguing the panel's decision has muddied the waters of patent eligibility.
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September 14, 2016
Fed. Circ. Lip-Sync Patent Save Clarifies Alice For Software IP
By reversing a lower court's decision that patents on lip-sync animation technology are invalid for claiming an abstract idea, the Federal Circuit has provided guidance that could help save other software patents from invalidation under the U.S. Supreme Court's Alice ruling, attorneys say.
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September 13, 2016
Fed. Circ. Reverses Abstract Ruling For Patents Under Alice
The Federal Circuit on Tuesday reversed a California federal court's invalidation under Alice of the asserted claims of software patents for lip-sync animation technology, holding that the specific types of rules the patents outline are not directed to abstract ideas and so are eligible to be deemed inventions.
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December 24, 2015
Patent Cases To Watch In 2016
The courts are set to hear cases next year that could clear the way for bigger damages in patent cases, provide guidance on patent-eligibility following recent U.S. Supreme Court rulings, and result in more findings of patent exhaustion. Here are some of the cases patent attorneys will be watching in 2016.
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December 11, 2015
Fed. Circ. Questions Application Of Alice To Lip-Sync Tech
A Federal Circuit panel on Friday questioned a lower court decision tossing a patent for lip-sync technology as being too abstract, asking how the Supreme Court's Alice test relates to a patent that produces tangible results, such as an animated sequence.
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July 30, 2015
McRO Tells Fed. Circ. Its Lip-Sync Tech Is Not Abstract
The owner of lip-sync animation patents that Electronic Arts Inc. and nearly two dozen other video game makers were accused of infringing made a final bid Wednesday to convince the Federal Circuit its patents claim more than an abstract idea.
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July 16, 2015
Patent Cases To Watch In The 2nd Half Of 2015
Two en banc Federal Circuit cases — one to address whether laches is a viable defense in patent cases and another reconsidering precedent that sales outside the U.S. do not exhaust patent rights — top the list of patent cases that attorneys say they'll be watching for in the second half of the year.
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March 09, 2015
Judge Wrongly Axed Animation IP With Alice, Fed. Circ. Hears
The owner of lip-sync animation patents that Electronic Arts Inc. and nearly two dozen other video game makers were accused of infringing has urged the Federal Circuit to reverse a lower court's ruling that the patents claim only abstract ideas, saying it "threatens all software patents."