Playing To Win: The Post-Alice Video Game Patent Landscape
Law360 (March 3, 2020, 1:18 PM EST) -- Playing croquet with live flamingos and hedgehogs is undoubtedly novel, but is it patentable? What if those flamingos and hedgehogs were following instructions processed by a computer? The U.S. Supreme Court’s decision in Alice Corp. v. CLS Bank International and its successors may feel like a “very difficult game” of managing a flamingo-mallet to those looking to file new patents in the gaming industry — especially video games.
And like Wonderland’s oft-wandering hedgehog balls, the two-step framework for patent eligibility under Section 101 of the Patent Act sometimes seems fraught with uncertainty in its course and outcome. This article aims to...
Stay ahead of the curve
In the legal profession, information is the key to success. You have to know what’s happening with clients, competitors, practice areas, and industries. Law360 provides the intelligence you need to remain an expert and beat the competition.
Access to case data within articles (numbers, filings, courts, nature of suit, and more.)
Access to attached documents such as briefs, petitions, complaints, decisions, motions, etc.
Create custom alerts for specific article and case topics and so much more!